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Star Citizen’s Incoming Dungeons Are INSANE (Municipal Works & The Depths)
Star Citizen
BoredGamer

Star Citizen’s Incoming Dungeons Are INSANE (Municipal Works & The Depths)

⏱ 11 min video · 2 min read24 Jun 2026
TL;DR
BoredGamer breaks down two major upcoming Star Citizen dungeon systems: Municipal Works at Levski (Nyx system) and The Depths under ArcCorp (Area 18), both instanced co-op PvE experiences with multi-chapter progression, loot, and boss encounters. The video also covers potential instancing of existing gameplay locations like distribution centers and Onyx facilities, expected across 2026-2027 updates.
Key points
1
Municipal Works at Levski (Nyx) is a multi-chapter instanced FPS dungeon with 3 chapters, repeatable missions, mining, combat, salvage, investigation, bosses, puzzles, and high-tier loot/blueprints — targeted for Alpha 4.10 or 4.11 in 2026.
2
The Depths (ArcCorp/Area 18 dungeon) has two sections: an open-world sandbox maintenance/sewers area with local missions, and instanced lower levels with progressively deeper tiers of content and better rewards — likely arriving early 2027.
3
The Depths features multiple access points in Area 18, some requiring mission progression or keys to unlock, with each deeper level offering better blueprints and loot as a core risk-vs-reward loop.
4
Distribution centers may receive dynamic instanced mission treatment — including raids, heists, high-value target takedowns, and stealth infiltration — turning them into content hubs rather than barren locations.
5
Existing locations like Onyx facilities, Stormbreaker, Line of Mine, Rockcracker, and contested zones are being evaluated for instancing, with options spanning solo, group, PvE, PvP, and PvEvP modes.
Key updates
Municipal Works is the nearer-term priority — expect it in Alpha 4.10 or 4.11 (2026), with Recco Battaglia likely as a key mission contact at Levski.
The Depths at ArcCorp is further out (early 2027 estimate) but is more ambitious, with an open sandbox layer feeding into progressively locked deeper dungeon tiers.
Players who prefer FPS gameplay over space flight will benefit most from these additions, as CIG explicitly wants to create long-term FPS-based progression loops within landing zones.
Notable quotes

You can have long-term gameplay-based progression just from FPS gameplay at landing zones. That is one of the goals here.

The best loot is the PvP or PvEvP ones, so I want to do that... but you run more risk. Risk versus reward needs to be one of the main things you are looking at here.

Each level deeper gets better, higher tier blueprints and loot. When CIG have been talking about this, they implied there's going to be quite a lot of levels to delve deep into.

Worth watching?
⏭️
Worth watching the full video?
All the key details on both dungeons and the instancing roadmap are captured here — only watch the full video if you want BoredGamer's tone and speculation on CIG's broader design direction.
Topics
GamingStar Citizen

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