1
Full wipe in Alpha 4.8: all progress, aUEC, ships, and reputation wiped — blueprints, real-money purchases, and RSI hangar account-bound items are retained.
2
Tactical Strike Groups are a new endgame activity (7+ players, Intersect rank 3+ required) set at QV extraction stations in Nyx, involving fighter assaults, trench runs, FPS boarding, and defending captured pilots against a Vandal fleet.
3
Mothership gameplay (Hangar Services Tier 0) is now live — Carrack, Idris, Polaris, 890 Jump, 600i, Valiance Attack, and Ironclad Assault can rearm, repair, and refuel other ships from their cargo hold using materials bought at landing zones.
4
Item recovery snapshotting introduced: players can insure a custom ship loadout at an ASOP terminal; reclaiming bricks any existing copy of those items in the verse to prevent duping, but cargo on bricked ships remains lootable.
5
Major balance pass across ship weapons (velocity normalised, slower projectiles intended), armor (deflection raised 2-3x on capital/gunships, lowered on smaller ships), and shields (health down ~20%, regen up ~60%) — loadout choices now matter significantly more.