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Star Citizen Alpha 4.8 Now Live - Quick Start Guide & Patch Notes
Star Citizen
BoredGamer

Star Citizen Alpha 4.8 Now Live - Quick Start Guide & Patch Notes

⏱ 14 min video · 3 min read14 May 2026
TL;DR
Star Citizen Alpha 4.8 is now live with a full wipe of progress, aUEC, ships, and reputation. This video walks through the major patch notes including new tactical strike group missions, mothership gameplay, item recovery/ship snapshotting, and sweeping balance changes to weapons, armor, and shields.
Key points
1
Full wipe in Alpha 4.8: all progress, aUEC, ships, and reputation wiped — blueprints, real-money purchases, and RSI hangar account-bound items are retained.
2
Tactical Strike Groups are a new endgame activity (7+ players, Intersect rank 3+ required) set at QV extraction stations in Nyx, involving fighter assaults, trench runs, FPS boarding, and defending captured pilots against a Vandal fleet.
3
Mothership gameplay (Hangar Services Tier 0) is now live — Carrack, Idris, Polaris, 890 Jump, 600i, Valiance Attack, and Ironclad Assault can rearm, repair, and refuel other ships from their cargo hold using materials bought at landing zones.
4
Item recovery snapshotting introduced: players can insure a custom ship loadout at an ASOP terminal; reclaiming bricks any existing copy of those items in the verse to prevent duping, but cargo on bricked ships remains lootable.
5
Major balance pass across ship weapons (velocity normalised, slower projectiles intended), armor (deflection raised 2-3x on capital/gunships, lowered on smaller ships), and shields (health down ~20%, regen up ~60%) — loadout choices now matter significantly more.
Key updates
Grind Intersect reputation to rank 3 as a priority if you want access to Tactical Strike Group missions and the new crossbow blueprint reward.
Snapshot your preferred ship loadout at an ASOP terminal early to lock it in — but know that consumables (missiles, torpedoes, ordnance) are wiped on reclaim, so do not stock up until just before a mission.
Equip a high G-force resistance flight suit when flying — it directly reduces blackout frequency, and armor degrades this resistance, so balance your kit accordingly.
For mothership logistics, stock the cargo hold with fuel, countermeasures, and ammo (now in more compact SCU sizes) sourced from TDDs, commodity kiosks, or admin offices.
Avoid spawning at Area 18 at patch launch if server stability is a concern — Fleet Week/DefenseCon will draw large crowds and may cause heavy load on that landing zone.
Notable quotes

Your loadouts really matter now. Really, really, really matter more than ever before when you're going up against a larger capital ship or a heavily armored ship.

Any original items from that loadout that were still existing in the verse for any reason because they were stolen or because you were trying to dupe them or whatever, become bricked.

Worth watching?
⏭️
Worth watching the full video?
All the essential patch details are here — skip the video unless you want to hear the commentary tone or see any linked footage of the new content in action.
Topics
GamingStar Citizen

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