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SaltEMike Try's Star Citizen 4.9 Wave 1...
Star Citizen
SaltEMike TV

SaltEMike Try's Star Citizen 4.9 Wave 1...

⏱ 17 min video · 2 min read27 Jun 2026Worth watching
TL;DR
SaltEMike breaks down his live Star Citizen 4.9 Wave 1 PTU experience, covering new missile loading mechanics and new ship hit markers. He praises the hit markers as a genuinely good addition but harshly criticizes the individual missile loading system as needlessly friction-heavy and a poor use of development effort.
Key points
1
Missile loading in 4.9 requires moving each missile individually with no stacking or bulk-load option, which SaltEMike calls a fundamentally broken and time-wasting experience
2
New gamified ship hit markers (armor, shield, component hits) are added and SaltEMike considers them a welcomed improvement, though he suggests a size slider would help
3
A new ore scan mission type was spotted that could allow higher-level players to find specific ore via missions rather than manual searching, though the implementation shown lacked a map marker
4
Siege of Orison and server instancing may NOT ship in 4.9, as CIG community manager Jared implied stability and bug fixes are the current priority
5
Patch 4.8.3 is expected before 4.9 goes live, and SaltEMike notes that PTU fixes only matter if they hold through to the live build
Key updates
Missile loading: each missile must be moved individually to the freight elevator and then into the ship — no bulk stacking solution exists yet, making multi-missile ships very tedious to arm
New hit markers distinguish between shield hits, armor hits, and component hits with distinct visuals and sounds — useful feedback given that ship combat typically occurs at 900m+ range
Do not expect Siege of Orison or server instancing in 4.9; CIG has signaled stability fixes are taking priority, so temper expectations for major content additions
Notable quotes

This is a waste of time and a waste of effort because the time and effort should be spent on making the experience around loading and unloading as enjoyable and fun as possible.

Again, as a company 100% focused on art and not function ever.

Oh my god, Mike sent something good. I thought he was critical about everything and just makes content hating about the game.

Worth watching?
Worth watching the full video?
Worth watching if you want to see the actual PTU gameplay footage for context, but all the key impressions and arguments are captured here.
Topics
GamingStar Citizen

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