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SaltEMike Reacts to CIG "POTENTIALLY" FIXING RMT While Ruining Everything Else?!
Star Citizen
SaltEMike TV

SaltEMike Reacts to CIG "POTENTIALLY" FIXING RMT While Ruining Everything Else?!

⏱ 36 min video · 3 min read6 Jun 2026
TL;DR
SaltEMike reacts to CIG's hotfix that introduced a consent-based trade system and transaction caps for Alpha UEC in Star Citizen, arguing the implementation punishes legitimate players and org economies without actually solving RMT. He contends the real problem is CIG's decade-long failure to build foundational MMO systems like org wallets, marketplaces, and contract frameworks.
Key points
1
CIG introduced an authorization ticket model requiring both parties to consent before Alpha UEC transfers complete — SaltEMike calls the concept good but the timed expiry 'braindead'
2
Transaction caps (initially reported as 990K max per transaction, 5 mil daily limit) were apparently turned off or relaxed during the stream after community backlash, undermining the whole point
3
The cap made many player-traded items like Pure Karanite (valued at 5-10 million in player markets like UEX Corp) impossible to transact, breaking org economies built around UEEX
4
CIG simultaneously unbanned a high-profile player caught over-exploiting, converting it to a final warning — that player then reportedly tried to sell their account
5
SaltEMike argues the root cause is CIG never building core MMO infrastructure — org wallets, banking systems, escrow, procurement contracts — forcing players to create workarounds that are indistinguishable from RMT activity
Key arguments
The new consent-based trade model is directionally correct as a foundation for a future contract system, but the timer expiry and transaction caps make it unworkable for legitimate org-scale trading
Orgs using UEEX or internal point systems to distribute resources and revenue are now in a gray zone — their legitimate activity looks identical to RMT because CIG has no tools to distinguish the two
CIG's own NPC economy (e.g. refueling missions paying 6 mil/hour) is a bigger inflation driver than player trading, making the clampdown on player transfers a misdirected fix
Notable quotes

The CI economy team is the biggest exploit in the game.

Instead of going in with a sniper and shooting all the RMTers, it is just dropping a nuclear bomb on everybody who lives in the city that an RMTer would be in.

You decided a long time ago you were making an MMO and you hired zero developers who actually make MMO-like systems.

Worth watching?
⏭️
Worth watching the full video?
Skip the video — the key arguments, specific caps, and org economy concerns are all captured here, and the footage itself is mostly a live reaction to information that turned out to be partially incorrect and was walked back mid-stream.
Topics
GamingStar Citizen

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