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Let's Talk About Fast Travel in Star Citizen...
Star Citizen
SaltEMike TV

Let's Talk About Fast Travel in Star Citizen...

⏱ 24 min video · 3 min read9 May 2026
TL;DR
SaltEMike reacts to a CIG developer (Torsten) hinting at a 'teleport to party leader' feature in Star Citizen, explaining why community panic is understandable but possibly overblown. He uses live Eve Online gameplay to show how similar fast-travel systems work there, and argues the real conversation should be about what limitations to put on it, not whether it should exist at all.
Key points
1
The proposed feature is specifically 'teleport to party leader' and 'teleport to party hangar' to reduce group-gathering time — not broad open-world teleportation.
2
CIG has not signed off on this feature yet; Torsten should not have discussed it publicly, but the community now has an early chance to give constructive feedback.
3
SaltEMike uses Eve Online gameplay to demonstrate jump clones, covert cynosural fields, and Rorqual-style fleet jumps as real-world examples of how fast travel can be balanced with cooldowns, fuel costs, and player vulnerability.
4
The community's fear stems not from the idea itself but from CIG's track record of never instilling confidence that they will implement it well.
5
SaltEMike argues that speeding up quantum travel significantly (capping it at 2-3 minutes max) would solve many of the same problems and should be part of the conversation too.
Key arguments
Instead of rejecting teleportation outright, players should focus feedback on specific limitations: same planetary body only, no use in active combat, cooldown timers, and fuel or resource costs.
Role-players and immersion-focused players do not need to use fast travel features — their existence in the game does not remove the option to travel manually.
Force projection imbalance (large groups controlling too much space via teleportation) is a real unsolved problem even in Eve Online, so Star Citizen players are right to flag it as a balance risk.
Notable quotes

Jared says it's the everything game. So it's the nothing game, right? You have to choose. You can't be everything. You have to be something.

CIG has never instilled in their community a sense of confidence that if they have an idea that is kind of the antithesis of something that described Star Citizen 14 years ago, they immediately assume it's going to be done poorly.

10 minutes in quantum travel should never be a thing. I think the maximum time we should spend in quantum travel is 2 minutes, three maybe.

Worth watching?
⏭️
Worth watching the full video?
All the key arguments and Eve Online comparisons are captured here — only watch if you want to see the live Eve Online fast-travel demonstrations or hear SaltEMike's tone and frustration firsthand.
Topics
GamingStar Citizen

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