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CIG Responds To Star Citizen Trading Changes - IT’S ONLY TEMPORARY!
Star Citizen
BoredGamer

CIG Responds To Star Citizen Trading Changes - IT’S ONLY TEMPORARY!

⏱ 11 min video · 2 min read7 Jun 2026
TL;DR
CIG has updated Star Citizen's alpha 4.8 player-to-player UEC trading system with new consent requirements and transaction limits, which are already being actively tuned after initial caps proved too restrictive. The changes are framed as temporary scaffolding toward a fuller player-driven economy including ship sales, crafting markets, and auction houses.
Key points
1
Both players must now be online and the recipient must acknowledge a trade before it completes in alpha 4.8 — the online requirement is explicitly temporary until offline notification resolution is built.
2
Initial transaction limits of roughly 1 million aUEC per transaction and 5 trades per day were raised to at least 9-10 million per transaction within hours, with CIG stating limits will continue to be tuned.
3
CIG confirmed the rate limits and amount caps are designed to flag abuse patterns (duping, gold selling, exploits) without disrupting legitimate play, and they do not expect to find the right values immediately.
4
The long-term goal behind these changes is a full player-to-player economy including in-game ship sales, item crafting and selling, shops, and eventually auction houses and trade houses.
5
A previously banned player who claimed they were banned only for bug reporting was unbanned by CIG and given a final warning — CIG stated the ban resulted from multiple stacked account violations, not bug reporting alone.
Key updates
Transaction limits are actively changing — do not treat any specific number as final; check patch notes before large trades.
Both players must be online simultaneously to complete a trade right now; plan trades accordingly until offline notification support is added.
If trade limits feel wrong, CIG explicitly said player feedback during this tuning period is genuinely useful — submit it.
Notable quotes

Our goal is to keep trade frictionless for players going about their normal business while giving us the tools to identify and restrict abuse.

I do think that maybe CIG used the word frictionless incorrectly there because they are creating friction from adding limits and taxes that are put on any transaction.

CIG does seem to be putting a lot of things in place to start supporting a proper player economy and getting their ducks in a row for not allowing duping and gold selling.

Worth watching?
⏭️
Worth watching the full video?
All the key details on the trading changes and the banned player update are covered here — skip the video unless you want the creator's live commentary and tone.
Topics
GamingStar Citizen

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